ReBoot

ReBoot

Bob, a guardian from the Super Computer, helped by his friends Dot, Enzo, and dog Frisket, defend the digital city of Mainframe from evil computer viruses that seek to dominate the city and infect the entire net.

Sci-Fi & FantasyAnimationAction & AdventureKids

Seasons

The Tearing

1. The Tearing

Air Date: 1994-09-10

Megabyte tries to blackmail Bob into stabilizing a tear into a portal to the super computer. As Bob makes an escape with the help from Dot the user inserts a game which stabilizes the tear. Bob and the rest of the sprites must race Megabyte, who has infected the user, to the portal to win the game and keep him from gaining access to the super computer.

Racing the Clock

2. Racing the Clock

Air Date: 1994-09-17

Megabyte takes advantage of Enzo's new delivery service to try to deliver a delete command to Hexadecimal. Bob unknowingly attempts to deliver the package, only to be trapped in a racing game where the user's vehicle becomes a ticking time-bomb.

Quick and the Fed

3. Quick and the Fed

Air Date: 1994-09-24

An accident causes a magnet to drain Dot of energy and, according to Phong, the only way to save her is to feed her slow food from Al's on level 31. While in Al's, the sprites are caught in a medival fantasy game where Bob and the user are attempting to reach Dot, the damsel in distress. Or are they?

Medusa Bug

4. Medusa Bug

Air Date: 1994-10-08

Megabyte steals Hexadecimal's precious Medusa Bug but finds it to be a trap which turns everything in Mainframe to stone.

The TIFF

5. The TIFF

Air Date: 1994-12-03

After Bob makes Dot late for an appointment, she and Bob get into a big argument. Seems Dot suddenly thinks Bob is too "random", and Bob thinks Dot is too straight-laced. Enzo and the other citizens of Mainframe try to trick the two into making up, but nothing seems to work. When Bob and Dot get trapped in a game cube, will that be enough of a crisis to get them to stop squabbling?

In the Belly of the Beast

6. In the Belly of the Beast

Air Date: 1994-12-31

Frisket swallows an unformat command Megabyte had just uncovered. Wanting to get it back, the virus has Enzo kidnapped, using him as bait to lure the dog into Silicon Tor.

The Crimson Binome

7. The Crimson Binome

Air Date: 1995-01-07

Mainframe is attacked by dastardly software pirates, who quickly scavenge the city, taking everything of worth - including Bob!

Enzo the Smart

8. Enzo the Smart

Air Date: 1995-02-11

After Bob upstages him during a game, Enzo decides to get smarter in a hurry. The Read-Only Room at the Principle Office is too much like work for the young sprite, so he's tempted into tinkering with the system clock. Only instead of making himself twice as smart as everyone else in Mainframe, he accidentally makes everyone else half as smart! What's worse, he ends up trapped in a game cube with a bunch of his dumbed-down friends. Can Enzo best the user by himself and fix this mess?

Wizards, Warriors and a Word from Our Sponsor

9. Wizards, Warriors and a Word from Our Sponsor

Air Date: 1995-02-25

Mike the TV is driving everybody insane, but when a game cube drops and Mike reboots into a warrior they're going to need him to help stop the user.

The Great Brain Robbery

10. The Great Brain Robbery

Air Date: 1995-03-18

With the help of Mouse, a hired mercenary, Megabyte intends to send a heavily compressed ship into Bob's head to take control of his brain. However, things don't go exactly as planned.

Talent Night

11. Talent Night

Air Date: 1995-08-12

Dot is arranging a celebration for Enzo's first birthday, and Bob has to keep the young sprite occupied until everything is ready.

Identity Crisis (1)

12. Identity Crisis (1)

Air Date: 1995-09-09

Dot manages to convince the binomes of one of Megabyte's sectors to entrust her with their PIDs, so she can register them with the Principal Office. But first she has to get them safely back to Mainframe, which proves harder than anticipated when the virals attack the meeting place. And if that wasn't enough, she keeps getting mysterious flashes of a reality where Megabyte has taken control of the system.

Identity Crisis (2)

13. Identity Crisis (2)

Air Date: 1995-09-16

With Dot stuck in a game, heavily depressed and about to give up, Phong decides to take drastic action, sending her into a possible future where she lost the game and got herself and Bob nullified.

Infected

1. Infected

Air Date: 1995-09-23

The joy of receiving a new upgrade is cut short when it turns out to contain Megabyte himself, who's decided to take a more direct approach to infecting the core.

High Code

2. High Code

Air Date: 1995-09-30

A being of incredible power, known as a codemaster, arrives in Mainframe, demanding they bring out another codemaster who he believes is hiding there.

When Games Collide

3. When Games Collide

Air Date: 1995-10-07

Megabyte is draining energy from the games to fuel his attempt to breach the Mainframe archive's protective barrier. But when he takes too much, the game crashes and merges with a new one, trapping him and Bob inside the chaos.

Bad Bob

4. Bad Bob

Air Date: 1995-10-14

Megabyte makes a grab for the core energy, but ends up getting trapped with it inside a corrupt game. Now Bob must keep the game going until he can get the energy back to the Principal Office or Mainframe will shut down when game ends.

Painted Windows

5. Painted Windows

Air Date: 1995-11-04

Mainframe is thrown into utter chaos when Hexadecimal manages to tap into the system's paint function.

AndrAIa

6. AndrAIa

Air Date: 1995-11-11

Enzo is feeling along since there are no sprites his age in Mainframe. Dot won't let him enter games with Bob and Frisket comes and goes has he pleases. So when a game cube drops on the Diner and he runs to a young female sprite named AndrAIa, he's all too quick to make friends with her. But there's something Enzo doesn't seem to realise about AndrAIa...

Nullzilla

7. Nullzilla

Air Date: 1995-12-16

Mike accidently shatters Hexadecimal's looking glass, unleashing a horrible black parasite that infects the virus. Suddenly, all the nulls react, flocking to Lost Angles, covering the altered Hexadecimal until she's became a gigantic mass of nulls, walking around and flattening random buildings.

Gigabyte

8. Gigabyte

Air Date: 1995-12-23

The infected Megabyte merges with Hexadecimal, turning into the energy devouring super-virus Gigabyte. It must be stopped before it gathers enough power to create a portal to the Net.

Trust No One

9. Trust No One

Air Date: 1995-12-30

Two special agents from the CGI are investigating disappearances in level 31. Their prime suspect is Mouse but the real abductor ends up being something far more dangerous: a web creature. The Guardians would destroy all of Mainframe to kill the web creature, but Bob has other ideas.

Web World Wars

10. Web World Wars

Air Date: 1996-03-02

Above Mainframe hangs the web creature's parting gift: A gigantic portal to the Web - a chaotic abyss filled with unspeakable horrors. It will take the combined might of all inhabitants of the system to close it, including the viruses, but can they be trusted?

To Mend and Defend

1. To Mend and Defend

Air Date: 1999-04-15

Megabyte and Hexadecimal are about to take the core, but Mainframe is saved at the last minute by an incoming game cube. However with Bob gone, Enzo is left having the answer the call of the guardian protocol.

Between a Raccoon and a Hard Place

2. Between a Raccoon and a Hard Place

Air Date: 1999-04-16

Megabyte is trying to turn Mainfraime against Enzo, blocking him from entering the games and smearing his reputation with propaganda. When the young guardian finally manages to sneak past the blockade, it's more crucial than ever that he wins, this time facing Rocky the Rabid Raccoon...

Firewall

3. Firewall

Air Date: 1999-04-19

As Megabyte prepares to launch a another attack using the newly recovered Hexadecimal, Mouse initiates a project to seal Megabyte's domain inside a firewall. Enzo and AndrAIa face the user in a Toy Story-esque racing game.

Game Over

4. Game Over

Air Date: 1999-04-20

Enzo and AndrAIa are caught in a tournament style fighting game where they have no control and may not be able to defend against the user.

Icons

5. Icons

Air Date: 1999-04-21

After getting stuck in a game, Matrix, the hardened and cynical warrior once known as Enzo, and AndrAIa have been wandering the net for a very long time, moving from system to system through the games, searching for a way back to Mainframe. This time they arrive in a barely functioning system, devastated by virals and constant lost games.

Where No Sprite Has Gone Before

6. Where No Sprite Has Gone Before

Air Date: 1999-04-22

Matrix and AndrAIa find themselves on different sides of a conflict between the mysterious Spectrols and a team of super hero sprites.

Number 7

7. Number 7

Air Date: 1999-04-23

Matrix is shocked when he finds Mainframe inside a game cube. Dot is there... Phong is there... even Bob! But why did he and AndrAIa reboot as Megabyte and Hexadecimal? And who is Number One?

The Episode with No Name

8. The Episode with No Name

Air Date: 1999-04-26

Having finally found a system with ports to the Net, Matrix is overjoyed. But it doesn't last long, when access is blocked as the city comes under siege by a team of... guardians?

The Return of the Crimson Binome

9. The Return of the Crimson Binome

Air Date: 1999-04-27

Matrix and Andraia meet up with Captain Capacitor who promises to help them find Bob as long as they release his crew from the prison in which the guardians have placed them.

The Edge of Beyond

10. The Edge of Beyond

Air Date: 1999-04-28

The crew of the Saucy Mare enter the web looking for Bob but when a web creature sucks away half of AndrAIa's energy, leaving her in a dying state, Matrix must find the creature so he can save her life.

Web Riders on the Storm

11. Web Riders on the Storm

Air Date: 1999-04-29

The Saucy Mare is attacked by a group of degraded sprites riding web creatures, and AndrAia is saved by an old friend.

Mousetrap

12. Mousetrap

Air Date: 1999-04-30

The traps Mouse once placed to stop the web creatures from accessing Mainframe are now making it difficult for the sprites to return home.

Megaframe

13. Megaframe

Air Date: 1999-05-03

Matrix and the gang finally return to Mainframe only to discover it has been almost destroyed by Megabyte. We learn what the resistance has been doing all this time and the plan to finally save their home.

Showdown

14. Showdown

Air Date: 1999-05-04

The battle for Mainframe begins and Matrix has a final confrontation with Megabyte. Meanwhile, Hexadecimal seems to have gone even more insane but Bob thinks he might be able to help her.

System Crash

15. System Crash

Air Date: 1999-05-05

Mainframe begins to crash around them and users from games played break out into mainframe. Matrix meets up with an enemy from his past.

End Prog

16. End Prog

Air Date: 1999-05-06

Mainframe is all but destroyed and Bob realises that their only hope lies in the user.

Daemon Rising (1)

1. Daemon Rising (1)

Air Date: 2001-10-19

The citizens of Mainframe start to battle the supervirus Daemon who has infected 92% of the Net. Bob is horrified to discover that she has infected all the other guardians.

Cross Nodes (2)

2. Cross Nodes (2)

Air Date: 2001-10-10

The battle against Daemon continues, Hexadecimal turns into a sprite, we learn more of the character's pasts, the nulls form an old friend, and Turbo has been infected by Daemon.

What's Love Got To Do With It? (3)

3. What's Love Got To Do With It? (3)

Air Date: 2001-10-26

Daemon continues to infect more and more citizens of Mainframe, we discover more about Bob's past and his first coming to Mainframe, Bob's condition worsens, and Daemon learns about love.

Sacrifice (4)

4. Sacrifice (4)

Air Date: 2001-11-02

Daemon finally infects all of Mainframe except for Little Enzo, Hack, Slash, and Frisket, who were in a game cube. Hexadecimal makes the ultimate sacrifice.

My Two Bobs (1)

5. My Two Bobs (1)

Air Date: 2001-11-09

The two Bobs try to figure out which is the original and which is the copy. Dot can't decide which one to choose. A game cube drops placing Matrix, Frisket, and Normal Bob into a Pokémon style game.

Life's a Glitch... (2)

6. Life's a Glitch... (2)

Air Date: 2001-11-16

While most of the gang battle Rocky The Rabid Raccoon in a game, Glitch Bob struggles to find a way to separate himself from glitch, and Dot follows her heart.

Null-Bot of the Bride (3)

7. Null-Bot of the Bride (3)

Air Date: 2001-11-23

Dot prepares for her wedding with Normal Bob, Glitch Bob remains comatose in the super computer, and Glitch finally reveals the identity of the real Bob.

Crouching Binome, Hidden Virus (4)

8. Crouching Binome, Hidden Virus (4)

Air Date: 2001-11-30

Megabyte, now able to shift form, rampages through mainframe, but Bob insists his theories on turning a virus good will work.

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Rating

7.4/10

Release Date

1994-09-10

Episodes

47 (4 seasons)

Status

Ended

Cast

Production Companies

Alliance Atlantis

Alliance Atlantis

BLT Productions

Mainframe Entertainment

Mainframe Entertainment