Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Seasons

1. About This Channel

Air Date: 2022-08-24

2. Masahiro Sakurai's Creative Works

Air Date: 2022-08-24

3. Stop for Big Moments! [Design Specifics]

Air Date: 2022-08-24

4. Kirby's Dream Land [Game Concepts]]

Air Date: 2022-08-25

5. Frame Rates [Planning & Game Design]

Air Date: 2022-08-26

6. Risk and Reward [Game Essence]

Air Date: 2022-08-29

7. Game Development Isn't a Game [Work Ethic]

Air Date: 2022-08-31

8. Down with Lag! [Grab Bag]

Air Date: 2022-09-02

9. Squeeze and Release [Game Essence]

Air Date: 2022-09-04

10. Draw the Light, Not the Asset [Graphics]

Air Date: 2022-09-07

11. Kirby's Adventure [Game Concepts]

Air Date: 2022-09-09

12. Presentations Are All About Speed! [Work Ethic]

Air Date: 2022-09-12

13. Game Awards [Grab Bag]

Air Date: 2022-09-15

14. Assigning Animations [Animation]

Air Date: 2022-09-18

15. Game Essence in Role-Playing Games [Game Essence]

Air Date: 2022-09-21

16. Make It "Pop" [Effects]

Air Date: 2022-09-23

17. Just Let Them Play! [Planning & Game Design]

Air Date: 2022-09-26

18. Clarity vs. Style [UI]

Air Date: 2022-09-28

19. Giving "Weight" to Buttons [Design Specifics]

Air Date: 2022-09-30

20. Kirby Super Star [Game Concepts]

Air Date: 2022-10-03

21. Try Telling That to the Player [Work Ethic]

Air Date: 2022-10-05

22. Name Files Logically [Programming & Tech]

Air Date: 2022-10-07

23. Keeping Rewards in Sight [Planning & Game Design]

Air Date: 2022-10-10

24. Exercise While You Game! [Grab Bag]

Air Date: 2022-10-12

25. Make the Tempo Match the Game [Audio]

Air Date: 2022-10-14

26. Fun Beyond Game Essence [Game Essence]

Air Date: 2022-10-17

27. Super Smash Bros. [Game Concepts]

Air Date: 2022-10-20

28. Too Much is Just Right [Animation]

Air Date: 2022-10-24

29. Spec Changes [Work Ethic]

Air Date: 2022-10-26

30. Emphasize Objects with Collision [Graphics]

Air Date: 2022-10-28

31. The Price of Games [Grab Bag]

Air Date: 2022-10-31

32. Strike a Balance with Sound Effects [Audio]

Air Date: 2022-11-02

33. Text Size [UI]

Air Date: 2022-11-04

34. Making a Living Making Games [Planning & Game Design]

Air Date: 2022-11-07

35. Let Your Characters Shine [Effects]

Air Date: 2022-11-09

36. Breaking Down Attack Animations [Animation]

Air Date: 2022-11-11

37. Jump Physics [Design Specifics]

Air Date: 2022-11-14

38. Writing Game Proposals [Work Ethic]

Air Date: 2022-11-16

39. My Feline Friend, Fukurashi [Grab Bag]

Air Date: 2022-11-18

40. Super Smash Bros. Melee [Game Concepts]

Air Date: 2022-11-21

41. The Fiend's Cauldron [Game Essence]

Air Date: 2022-11-23

42. A Small Window Into the World [Planning & Game Design]

Air Date: 2022-11-25

43. Sharing Info Within a Team [Team Management]

Air Date: 2022-11-28

44. Distinguishing Between Major and Minor Elements [Graphics]

Air Date: 2022-11-30

45. That Was Then, This Is Now [Grab Bag]

Air Date: 2022-12-02

46. Making Your Game Easy to Tune [Programming & Tech]

Air Date: 2022-12-06

47. Eight Hit Stop Techniques [Design Specifics]

Air Date: 2022-12-09

48. Let Players Cheat the System [Game Essence]

Air Date: 2022-12-12

49. Making Lead-ins Instant and Impactful [Animation]

Air Date: 2022-12-14

50. Jobs in Game Development [Team Management]

Air Date: 2022-12-16

51. The Potential of One Button [Planning & Game Design]

Air Date: 2022-12-20

52. Prep Your Proposals Hot and Fast [Work Ethic]

Air Date: 2022-12-23

53. Sora Ltd. [Grab Bag]

Air Date: 2022-12-25

54. Listen in Various Environments [Audio]

Air Date: 2022-12-28

55. Modern Quality of Life Features [UI]

Air Date: 2022-12-30

1. Flash, Blast, and Smoke [Effects]

Air Date: 2023-01-02

2. Deconstruct, Analyze, and Rebuild [Planning & Game Design]

Air Date: 2023-01-04

3. Team Digital or Team Physical? [Grab Bag]

Air Date: 2023-01-06

4. Kirby Air Ride [Game Concepts]

Air Date: 2023-01-09

5. Don't Wait to Speak Your Mind [Team Management]

Air Date: 2023-01-11

6. Don't Anchor Your Center Point [Design Specifics]

Air Date: 2023-01-13

7. Attack Poses [Animation]

Air Date: 2023-01-16

8. Get the Sense of Scale Right [Graphics]

Air Date: 2023-01-18

9. Good Errands and Bad Errands [Planning & Game Design]

Air Date: 2023-01-20

10. Falling Sells the Feeling of Flight [Game Essence]

Air Date: 2023-01-23

11. Sora's Work-From-Home Strategies [Grab Bag]

Air Date: 2023-01-25

12. You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

Air Date: 2023-01-27

13. Put Parameters in Brackets [Programming & Tech]

Air Date: 2023-01-30

14. Game Music and Ambient Sounds [Audio]

Air Date: 2023-02-01

15. Directors Need to Be Unique [Work Ethic]

Air Date: 2023-02-03

16. Do We Really Need Enemies? [Game Essence]

Air Date: 2023-02-06

17. Competing with the Past [Grab Bag]

Air Date: 2023-02-09

18. Say No to Slow! [Design Specifics]

Air Date: 2023-02-11

19. Meteos [Game Concepts]

Air Date: 2023-02-14

20. Consider Rewards First [Game Essence]

Air Date: 2023-02-17

21. Learn to Count Frames! [Planning & Game Design]

Air Date: 2023-02-20

22. Follow-Throughs Make the Impact [Animation]

Air Date: 2023-02-22

23. Loading Screens [UI]

Air Date: 2023-02-24

24. Visual Effects in Slow Motion [Effects]

Air Date: 2023-02-28

25. Marketing is Multiplicative [Marketing]

Air Date: 2023-03-03

26. Games and Eye Strain [Grab Bag]

Air Date: 2023-03-06

27. Do Competitive Games Have to Be Complex? [Game Essence]

Air Date: 2023-03-08

28. Just Do It Already! [Work Ethic]

Air Date: 2023-03-10

29. Units of Speed [Design Specifics]

Air Date: 2023-03-14

30. Making Tutorials Feel Natural [Planning & Game Design]

Air Date: 2023-03-17

31. Game Essence in Falling-Block Puzzle Games [Game Essence]

Air Date: 2023-03-20

32. Mastering Up [Grab Bag]

Air Date: 2023-03-22

33. Ten People Can Produce Seven People's Work [Team Management]

Air Date: 2023-03-24

34. Audio as Fiction and Non-Fiction [Audio]

Air Date: 2023-03-28

35. Supervising Art Through Retouches [Graphics]

Air Date: 2023-03-31

36. Exaggerate to Make Up for Information Loss [Animation]

Air Date: 2023-04-03

37. Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

Air Date: 2023-04-05

38. Emphasizing Text [UI]

Air Date: 2023-04-08

39. Using Tickets to Manage Tasks [Programming & Tech]

Air Date: 2023-04-11

40. Praise the Player! [Planning & Game Design]

Air Date: 2023-04-14

41. The Family Computer (and the NES) [Grab Bag]

Air Date: 2023-04-17

42. Dying Comes as a Relief? [Game Essence]

Air Date: 2023-04-19

43. How I Stuck With My Column [Work Ethic]

Air Date: 2023-04-21

44. An Up-Close Look at Smash Bros. Stages [Graphics]

Air Date: 2023-04-24

45. Development Secrets of the Original Kirby [Grab Bag]

Air Date: 2023-04-27

46. Paint an Accurate Picture of Your Game [Marketing]

Air Date: 2023-04-30

47. Behavior at Ledges [Design Specifics]

Air Date: 2023-05-02

48. Screen Shake [Effects]

Air Date: 2023-05-05

49. Don't Be Unresponsive [Planning & Game Design]

Air Date: 2023-05-08

50. Mountain Climbing Is More Than Just Climbing [Game Essence]

Air Date: 2023-05-10

51. Posing Suggestions [Animation]

Air Date: 2023-05-13

52. Voice Recording [Audio]

Air Date: 2023-05-16

53. Super Smash Bros. Brawl [Game Concepts]

Air Date: 2023-05-19

54. Don't Rely on a "Plan B" [Work Ethic]

Air Date: 2023-05-21

55. Canceled Games [Grab Bag]

Air Date: 2023-05-25

56. Menus Define Your World [UI]

Air Date: 2023-05-27

57. Branching Tastes [Work Ethic]

Air Date: 2023-05-29

58. Game Writing is Unique [Planning & Game Design]

Air Date: 2023-06-01

59. Explain Ideas to Everyone at Once [Team Management]

Air Date: 2023-06-05

60. The Basics of Pixel Art [Graphics]

Air Date: 2023-06-07

61. ♪ PRESS START [Grab Bag]

Air Date: 2023-06-09

62. Make Retries Quick [Game Essence]

Air Date: 2023-06-12

63. Family BASIC [Programming & Tech]

Air Date: 2023-06-14

64. Maps Are Game Screens, Too [Design Specifics]

Air Date: 2023-06-16

65. The Fun in Picking Sides [Planning & Game Design]

Air Date: 2023-06-19

66. Squashing and Scaling [Animation]

Air Date: 2023-06-21

67. Game Demos [Marketing]

Air Date: 2023-06-23

68. Daily Report Suggestions [Team Management]

Air Date: 2023-06-26

69. Games During My Childhood [Grab Bag]

Air Date: 2023-06-29

70. Kid Icarus: Uprising [Game Concepts]

Air Date: 2023-07-04

71. Broad Input, Broad Output [Work Ethic]

Air Date: 2023-07-07

72. Arranging Music [Audio]

Air Date: 2023-07-10

73. Is Your Game Appealing Enough to Start Over? [Game Essence]

Air Date: 2023-07-13

74. Motion Sickness in 3D Games [Planning & Game Design]

Air Date: 2023-07-17

75. Unifying Visual Style [Graphics]

Air Date: 2023-07-20

76. Hit Marks [Effects]

Air Date: 2023-07-25

77. The Team Behind Super Smash Bros. Brawl [Grab Bag]

Air Date: 2023-07-28

78. Color-Coding Your Game [UI]

Air Date: 2023-08-01

79. Game Essence in Shooting Games [Game Essence]

Air Date: 2023-08-04

80. Super Smash Bros. for 3DS / Wii U [Game Concepts]

Air Date: 2023-08-08

81. Bug Testing Never Ends [Team Management]

Air Date: 2023-08-12

82. Staying Organized with Hierarchical Outlines [Planning & Game Design]

Air Date: 2023-08-15

83. A Fight Between Live Action and Animation [Graphics]

Air Date: 2023-08-18

84. Guidelines [Grab Bag]

Air Date: 2023-08-22

85. Masahiro Sakurai on Creating Games Introduction Video

Air Date: 2023-08-24

86. Unexpected Results [Design Specifics]

Air Date: 2023-08-25

87. Damage Animations [Animation]

Air Date: 2023-08-29

88. Official Websites [Marketing]

Air Date: 2023-09-01

89. Keep Your Internal Pressure High [Work Ethic]

Air Date: 2023-09-05

90. Knockback in Super Smash Bros. [Programming & Tech]

Air Date: 2023-09-08

91. The Original Piece is Always Right [Audio]

Air Date: 2023-09-12

92. Make Important Elements Bigger [UI]

Air Date: 2023-09-15

93. More Game Essence Means Less Broad Appeal [Game Essence]

Air Date: 2023-09-19

94. Show and Tell: Some Rare Belongings [Grab Bag]

Air Date: 2023-09-22

95. The Perils of Interpolation [Animation]

Air Date: 2023-09-25

96. Planning Your Game’s Rewards [Planning & Game Design]

Air Date: 2023-09-28

97. Do Graphics Impact Fun? [Graphics]

Air Date: 2023-10-03

98. Billboards [Effects]

Air Date: 2023-10-06

99. Flick Input [Design Specifics]

Air Date: 2023-10-10

100. Special Crossover! #1 [Special]

Air Date: 2023-10-13

For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!

101. Special Crossover! #2 [Special]

Air Date: 2023-10-16

The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!

102. Special Crossover! #3 [Special]

Air Date: 2023-10-19

Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!

103. The Majority Shouldn't Always Rule [Work Ethic]

Air Date: 2023-10-24

104. The Shoryuken Command [Game Essence]

Air Date: 2023-10-27

105. Super Smash Bros. Ultimate [Game Concepts]

Air Date: 2023-10-30

106. Avoiding Comparison [Planning & Game Design]

Air Date: 2023-11-02

107. Making Games as Part of a Company [Team Management]

Air Date: 2023-11-07

108. Fighter Reveal Videos [Marketing]

Air Date: 2023-11-10

109. Making Sequels [Planning & Game Design]

Air Date: 2023-11-14

110. Odds and Ends of Supervising [Graphics]

Air Date: 2023-11-17

111. Facial Animations [Animation]

Air Date: 2023-11-21

112. Strong Attack, Light Reverb [Audio]

Air Date: 2023-11-24

113. Game & Watch Designs [Grab Bag]

Air Date: 2023-11-28

114. I Want to Choose Fast! [UI]

Air Date: 2023-12-01

115. The Pros and Cons of Leaderboards [Game Essence]

Air Date: 2023-12-05

116. The Power of Suggestion [Work Ethic]

Air Date: 2023-12-08

117. How Multiple People Work on One File [Programming & Tech]

Air Date: 2023-12-12

118. Teaching Players How to Play [Design Specifics]

Air Date: 2023-12-16

119. Making Things Look Miniature [Graphics]

Air Date: 2023-12-19

120. It’s Easier If They Already Know [Planning & Game Design]

Air Date: 2023-12-22

121. Creators Change, Too [Grab Bag]

Air Date: 2023-12-26

122. Finish Everything Within the Day [Team Management]

Air Date: 2023-12-29

1. What is “Play”? [Game Essence]

Air Date: 2024-01-02

2. Blade Trails [Effects]

Air Date: 2024-01-05

3. Let Them Skip, Let Them Pause [UI]

Air Date: 2024-01-09

4. Flipped Animation [Animation]

Air Date: 2024-01-12

5. Customization Lets Your Imagination Play [Planning & Game Design]

Air Date: 2024-01-16

6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

Air Date: 2024-01-19

7. Dealing With Color Disparity [Graphics]

Air Date: 2024-01-23

8. Giving Feedback for Sound Effects [Audio]

Air Date: 2024-01-26

9. Show the Actual Game! [Marketing]

Air Date: 2024-01-30

10. Staying True to Your Concept [Work Ethic]

Air Date: 2024-02-02

11. Faithfulness Comes First in Licensed Games [Game Essence]

Air Date: 2024-02-06

12. Randomness Spices Games Up [Design Specifics]

Air Date: 2024-02-09

13. Turning Gift-Giving Into a Game [Grab Bag]

Air Date: 2024-02-13

14. Don’t Put Decisions Off [Team Management]

Air Date: 2024-02-16

15. Motion Blur [Graphics]

Air Date: 2024-02-20

16. Game Essence in Action Games [Game Essence]

Air Date: 2024-02-23

17. A: Work Ethic 1 (Category Compilation) #01~#10

Air Date: 2024-02-25

18. Animation Blending [Animation]

Air Date: 2024-02-27

19. Debug Mode [Programming & Tech]

Air Date: 2024-03-01

20. C: Planning & Game Design 1 (Category Compilation) #01~#09

Air Date: 2024-03-03

21. Crafting “Similar” Games [Planning & Game Design]

Air Date: 2024-03-05

22. Button Settings [UI]

Air Date: 2024-03-08

23. Competition and Abundance [Work Ethic]

Air Date: 2024-03-12

24. A World Without Footprints [Grab Bag]

Air Date: 2024-03-15

25. Presenting Scores [Planning & Design]

Air Date: 2024-03-19

26. Making Effects the Right Size [Effects]

Air Date: 2024-03-22

27. B: Game Essence 1 (Category Compilation) #01~#06

Air Date: 2024-03-24

28. Handicap Systems [Design Specifics]

Air Date: 2024-03-26

29. Making "Work" Games Fun [Game Essence]

Air Date: 2024-03-29

30. Balancing Ambient Sounds [Audio]

Air Date: 2024-04-02

31. Making the Imaginary Feel Real [Graphics]

Air Date: 2024-04-05

32. Using Parameters to Establish Characters [Planning & Game Design]

Air Date: 2024-04-09

33. Playing Games in Front of Other People [Marketing]

Air Date: 2024-04-12

34. Bug Testing Systems [Team Management]

Air Date: 2024-04-16

35. 1986: The Year of Legend [Grab Bag]

Air Date: 2024-04-19

36. Portraying Fingers [Animation]

Air Date: 2024-04-23

37. Advancing Text [UI]

Air Date: 2024-04-26

38. Say It, and It Might Come True [Work Ethic]

Air Date: 2024-04-30

39. Better Than Not Being Able to Beat the Game [Game Essence]

Air Date: 2024-05-03

40. D: Design Specifics 1 (Category Compilation) #01~#08

Air Date: 2024-05-06

41. A World with Less Color [Planning & Game Design]

Air Date: 2024-05-07

42. Final Output [Graphics]

Air Date: 2024-05-11

43. Storage Tips [Grab Bag]

Air Date: 2024-05-14

44. Transparency Features [Programming & Tech]

Air Date: 2024-05-17

45. Average and Mediocre Are the Same Thing [Design Specifics]

Air Date: 2024-05-21

46. Mandatory Strategies and Strategic Balance [Game Essence]

Air Date: 2024-05-24

47. E: Team Management 1 (Category Compilation) #01~#07

Air Date: 2024-05-28

48. Play Testing Keeps Going [Team Management]

Air Date: 2024-05-28

49. Computer-Controlled Players [Planning & Game Design]

Air Date: 2024-06-01

50. Using Other Songs for Audio Reference [Audio]

Air Date: 2024-06-04

51. Flashing Effects [Effects]

Air Date: 2024-06-07

52. Destroying One Wall [Graphics]

Air Date: 2024-06-11

53. Always Keep Attack Collision in Mind [Animation]

Air Date: 2024-06-14

54. Targeting and Market Research [Marketing]

Air Date: 2024-06-18

55. Gameplay as Part of a Live Performance [Grab Bag]

Air Date: 2024-06-21

56. Echo Chambers [Work Ethic]

Air Date: 2024-06-25

57. Adding Help Text to Menus [UI]

Air Date: 2024-06-28

58. Game Essence in Strategy Games [Game Essence]

Air Date: 2024-07-02

59. Online Updates [Design Specifics]

Air Date: 2024-07-05

60. Manga-like Visuals [Graphics]

Air Date: 2024-07-09

61. In-Game Cutscenes [Planning & Game Design]

Air Date: 2024-07-12

62. F: Graphics 1 (Category Compilation) #01~#06

Air Date: 2024-07-16

63. Directors and Producers [Team Management]

Air Date: 2024-07-16

64. Start with the Climax [Planning & Game Design]

Air Date: 2024-07-19

65. The Limitations of Skeletons [Animation]

Air Date: 2024-07-23

66. When Ideas Won't Come [Work Ethic]

Air Date: 2024-07-26

67. How Good Were the Player’s Actions? [Game Essence]

Air Date: 2024-07-30

68. Famicom and NES Audio [Audio]

Air Date: 2024-08-02

69. Making Things Clear, Even Without Words [UI]

Air Date: 2024-08-06

70. Turning Anything Into a Competitive Game [Grab Bag]

Air Date: 2024-08-10

71. Being Kind to Beginners [Planning & Game Design]

Air Date: 2024-08-13

72. Establishing Characters Through Their Design [Graphics]

Air Date: 2024-08-16

73. The Limitations of Particle Effects [Effects]

Air Date: 2024-08-20

74. Smash Bros. DOJO!! [Marketing]

Air Date: 2024-08-23

75. Speedy Screen Transitions [Design Specifics]

Air Date: 2024-08-27

76. Amplify Both Strengths and Weaknesses [Game Essence]

Air Date: 2024-08-30

77. G: Animation 1 (Category Compilation) #01~#09

Air Date: 2024-08-30

78. Elementary School Play Testers [Team Management]

Air Date: 2024-09-03

79. Never Get Into Fights [Work Ethic]

Air Date: 2024-09-06

80. Be Mindful of the Time Players are Giving You [Planning & Game Design]

Air Date: 2024-09-10

81. Rotation on Two Axes [Animation]

Air Date: 2024-09-13

82. H: Effects 1 (Category Compilation) #01~#06

Air Date: 2024-09-15

83. CRT Displays [Grab Bag]

Air Date: 2024-09-17

84. Odds and Ends of Supervising: Sora Edition [Graphics]

Air Date: 2024-09-20

85. HUDs [UI]

Air Date: 2024-09-24

86. I: Audio 1 (Category Compilation) #01~#07

Air Date: 2024-09-24

87. What Happens When You Shift the Center of Gravity? [Design Specifics]

Air Date: 2024-09-27

88. Give Yourself a Handicap When Balancing Your Game [Game Essence]

Air Date: 2024-10-01

89. No Masterpiece Has Bad Audio [Audio]

Air Date: 2024-10-04

90. A Director’s Job is to Trim [Team Management]

Air Date: 2024-10-08

91. Mr. Iwata [Grab Bag]

Air Date: 2024-10-11

92. Up is Down, and Down is Up [Work Ethic]

Air Date: 2024-10-15

93. J: UI 1 (Category Compilation) #01~#08

Air Date: 2024-10-19

94. K: Programming & Tech 1 (Category Compilation) #01~#05

Air Date: 2024-10-19

95. M: Grab Bag 1 (Category Compilation) #01~#09

Air Date: 2024-10-22

96. Masahiro Sakurai on Creating Games: Finale Special

Air Date: 2024-10-22

97. N: Game Concepts 1 (Category Compilation) #01~#05

Air Date: 2024-10-29

98. L: Marketing 1 (Category Compilation) #01~#07

Air Date: 2024-11-01

99. A: Work Ethic 2 (Category Compilation) #11~#20

Air Date: 2024-11-05

100. B: Game Essence 2 (Category Compilation) #07~#15

Air Date: 2024-11-08

101. C: Planning & Game Design 2 (Category Compilation) #10~#18

Air Date: 2024-11-12

102. D: Design Specifics 2 (Category Compilation) #09~#18

Air Date: 2024-11-16

103. E: Team Management 2 (Category Compilation) #08~#15

Air Date: 2024-11-19

104. F: Graphics 2 (Category Compilation) #07~#13

Air Date: 2024-11-24

105. G: Animation 2 (Category Compilation) #10~#18

Air Date: 2024-11-26

106. H: Effects 2 (Category Compilation) #07~#11

Air Date: 2024-12-01

107. I: Audio 2 (Category Compilation) #08~#14

Air Date: 2024-12-03

108. J: UI 2 (Category Compilation) #09~#15

Air Date: 2024-12-06

109. K: Programming & Tech 2 (Category Compilation) #06~#09

Air Date: 2024-12-13

110. M: Grab Bag 2 (Category Compilation) #10~#14

Air Date: 2024-12-20

1. N: Game Concepts 2 (Category Compilation) #06~#09

Air Date: 2025-01-10

2. B: Game Essence 3 (Category Compilation) #16~#23

Air Date: 2025-01-14

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Rating

0.0/10

Release Date

2022-08-24

Episodes

287 (4 seasons)

Status

Returning Series

Cast

Production Companies

YouTube