Inspector Gadget

Inspector Gadget

Don't worry, chief. Inspector Gadget is always on duty.

Inspector Gadget is a clumsy, dim-witted human cyborg detective with various bionic gadgets built into his body. Gadget stumbles around working the cases while his niece and dog do most of the investigating. Gadget's arch-nemesis is Dr. Claw, the leader of an evil organisation, known as "M.A.D."

AnimationComedyKidsAction & AdventureSci-Fi & Fantasy

Seasons

Monster Lake

1. Monster Lake

Air Date: 1983-09-05

Gadget looks for a missing scientist who vanished at a lake rumored to harbor a monster.

Down on the Farm

2. Down on the Farm

Air Date: 1983-09-06

M.A.D. tries to do Gadget in by locking him in a missile hidden in a farm's grain silo.

Gadget at the Circus

3. Gadget at the Circus

Air Date: 1983-09-07

Gadget brings Penny to the circus as he investigates a top-secret mission. The Inspector believes that Dr. Claw has replaced some of the circus performers with M.A.D. Agents! Gadget goes undercover as a clown to uncover the truth.

The Amazon

4. The Amazon

Air Date: 1983-09-08

Dr. Claw kidnaps Professor Von Slickstein, the brilliant scientist who invented all of Gadget's gadgets, and takes him to the Amazon to build an army of Gadget-like robots.

Health Spa

5. Health Spa

Air Date: 1983-09-09

Dr. Claw tricks Gadget into attending a "vacation" at a M.A.D.-trapped health spa. Can Penny and Brain save him?

The Boat

6. The Boat

Air Date: 1983-09-12

Gadget is assigned to board a cruise ship and safeguard the passenger's priceless jewelry from Dr. Claw's clutches.

Haunted Castle

7. Haunted Castle

Air Date: 1983-09-13

While searching for a crime-fighters' convention in Transylvania Gadget arrives at a castle that Dr. Claw has booby-trapped to kill him.

Race to the Finish

8. Race to the Finish

Air Date: 1983-09-14

Gadget enters the Gadget Mobile in a race and finds that Dr. Claw has also entered with a plot to eliminate him and his competition by sabotaging the other race cars.

The Ruby

9. The Ruby

Air Date: 1983-09-15

Gadget is sent to India to investigate a missing ruby, which has been stolen by M.A.D. to be used as an amplifying power source for a laser beam that will destroy an advanced satellite in space.

A Star is Lost

10. A Star is Lost

Air Date: 1983-09-16

Gadget has to guard the life of famed rock singer Rick Rocker, whom M.A.D. has sinister plans for. But Gadget winds up replacing Rocker as the current reigning King of Rock!

All That Glitters

11. All That Glitters

Air Date: 1983-09-19

Gadget is assigned to find El Dorado, the fabled Lost City of Gold, before Dr. Claw's agents find it and tear it apart to melt down the gold.

Movie Set

12. Movie Set

Air Date: 1983-09-20

Gadget falls for actress Lana Lamour unaware that she's a M.A.D. agent and that her movie is M.A.D.'s cover for filming top secret facilities.

Amusement Park

13. Amusement Park

Air Date: 1983-09-21

Gadget has to find the bomb Dr. Claw has hidden in Metro City's amusement park.

Art Heist

14. Art Heist

Air Date: 1983-09-22

Gadget has to stop M.A.D. from looting the New York Museum of Art.

Volcano Island

15. Volcano Island

Air Date: 1983-09-23

A prophet working for M.A.D. predicts doom for an island resort and plans to use his "pineapple bombs" to trigger the island's volcano to ensure his prediction comes true.

The Invasion

16. The Invasion

Air Date: 1983-09-26

M.A.D. agents disguised as Martians terrorize Metro City.

The Infiltration

17. The Infiltration

Air Date: 1983-09-27

Presto Chango, the world's greatest disguise artist and a M.A.D. agent, plans to infiltrate an Interpol conference in London disguised as Inspector Gadget.

The Curse of the Pharaoh

18. The Curse of the Pharaoh

Air Date: 1983-09-28

M.A.D. agents disguised as mummies and ancient Egyptian gods try to loot the tomb of a newly discovered pharaoh.

M.A.D. Trap

19. M.A.D. Trap

Air Date: 1983-09-29

M.A.D. agent Rat begins committing crimes in an easy to predict pattern to lure Inspector Gadget into a steel foundry that has been turned in a deathtrap.

Basic Training

20. Basic Training

Air Date: 1983-09-30

Gadget must protect a trainload of important computer parts from M.A.D. hijackers.

Sleeping Gas

21. Sleeping Gas

Air Date: 1983-10-03

Gadget is assigned to halt a diabolical M.A.D. scheme: put entire cities to sleep with a powerful sleeping gas.

Gadget's Replacement

22. Gadget's Replacement

Air Date: 1983-10-04

A new supercomputer has made the Metro City police so efficient that Chief Quimby fires Gadget but M.A.D. has a plan to control the computer and feed the police false information.

Greenfinger

23. Greenfinger

Air Date: 1983-10-05

Gadget is assigned to protect Professor Greenfinger who has developed a super plant growth formula, but Greenfinger has already been replaced by a M.A.D. agent.

Gadget Goes West

24. Gadget Goes West

Air Date: 1983-10-06

Inspector Gadget arrives at a western tourist town that plays heavily on its cowboy image to stop modern day outlaw Black Bart.

Launch Time

25. Launch Time

Air Date: 1983-10-07

M.A.D. tries to sabotage a NASA mission.

Photo Safari

26. Photo Safari

Air Date: 1983-10-10

Inspector Gadget must stop Dr. Claw from using animals to scare villagers away.

The Coo-Coo-Clock Caper

27. The Coo-Coo-Clock Caper

Air Date: 1983-10-11

While Gadget is searching Switzerland for stolen gold, Penny runs afoul of the murderous M.A.D. Agent, The Clockmaker.

The Bermuda Triangle

28. The Bermuda Triangle

Air Date: 1983-10-12

Ships are vanishing in the Bermuda Triangle, but the seemingly supernatural aspects of the disappearances are subterfuge by Dr. Claw, who is using an enormous machine to swallow oil tankers and ransack them.

The Japanese Connection

29. The Japanese Connection

Air Date: 1983-10-13

Penny won a computer contest and is in Japan helping her local counterpart, Atsuko, to foil an alliance between Dr. Claw and his Japanese counterpart, Iji Waruda-san.

Arabian Nights

30. Arabian Nights

Air Date: 1983-10-14

Gadget is sent to the wealthy Middle-Eastern kingdom of Yetzanistan to safeguard a sacred sword.

Clear Case

31. Clear Case

Air Date: 1983-10-17

South African diamond miners are terrorized by a ghost who is actually a M.A.D. scientist using diamond dust to create invisibility suits.

Dutch Treat

32. Dutch Treat

Air Date: 1983-10-18

Inspector Gadget hunts for diamond smugglers in the land of tulips and chocolate.

The Great Divide

33. The Great Divide

Air Date: 1983-10-19

Gadget visits the Balkans to stop a war between a tribe of super-strong men and super-strong women while Dr. Claw tries to steal the potion that gives them their uncanny strength.

Eye of the Dragon

34. Eye of the Dragon

Air Date: 1983-10-20

Gadget is sent to Hong Kong to recover the priceless jewel the Eye of the Dragon and foil an alliance between Dr. Claw and Hong Kong's crime-lord Mr. Chow.

Doubled Agent

35. Doubled Agent

Air Date: 1983-10-21

M.A.D. engineers an android replica of Inspector Gadget that is used to steal from Metro City's banks in order to have the real Gadget framed for armed-robbery. With our hero wrongfully incarcerated, Dr. Claw sets his sights on kidnapping the Shah of Freeland and demanding a hefty ransom for his release.

Plantform of the Opera

36. Plantform of the Opera

Air Date: 1983-10-24

M.A.D. agents use an opera house as cover to tunnel into a bank vault while protected by a killer man-eating plant.

Don't Hold Your Breath

37. Don't Hold Your Breath

Air Date: 1983-10-25

Inspector Gadget is assigned to look into a case of some missing oceanographers who were searching for an undersea city when they disappeared.

Gone Went the Wind

38. Gone Went the Wind

Air Date: 1983-10-26

A M.A.D. scientist at the North Pole creates a machine to cause windstorms all over the globe.

King Wrong

39. King Wrong

Air Date: 1983-10-27

In the far-off country of Pianostan, the people remain happy as long as their King is miserable. But M.A.D. has been ensuring that the King is happy in order to disrupt the peace, so Inspector Gadget is sent out to investigate. To further complicate matters, the King looks exactly like the Inspector!

Pirate Island

40. Pirate Island

Air Date: 1983-10-28

Inspector Gadget, Penny, and Brain are on vacation in the Caribbean. But before they've had a chance to get any serious R & R on Gadget's dilapidated old rust-bucket of a boat, duty calls and Inspector Gadget is back to work.

M.A.D. Academy

41. M.A.D. Academy

Air Date: 1983-10-31

Gadget is assigned to find and shut down M.A.D.'s training center for its agents and Dr. Claw decides eliminating Gadget will make a good class project for the latest batch of recruits.

No Flies on Us

42. No Flies on Us

Air Date: 1983-11-01

In Malaysia, the Wild Man of Borneo (a M.A.D. scientist), has both derived a virus from flies and concocted its antidote. A head-cold-suffering Gadget must stop Dr. Claw's plan to turn everyone on the planet into babbling, bubble-blowing imbeciles.

Luck of the Irish

43. Luck of the Irish

Air Date: 1983-11-02

Gadget heads to Ireland to locate the Blarney Stone, "The national treasure of Ireland," when it's stolen by M.A.D. agents. While plotting to use a laser cannon to slice up the Stone and smuggle it out of the country, Dr. Claw dispatches the quarrelsome O'Shea Brothers to eliminate Gadget.

Prince of the Gypsies

44. Prince of the Gypsies

Air Date: 1983-11-03

Dr. Claw tries to frame the gypsies of Freedonia for the theft of the Royal Coat of Arms. So Gadget investigates the gypsies while Penny and her new friend, Anya, try to find the real thief.

Old Man of the Mountain

45. Old Man of the Mountain

Air Date: 1983-11-04

M.A.D. has abducted a prominent seismologist, who is coerced by Dr. Claw to construct a machine capable of generating deadly earthquakes upon the world. Gadget's case takes him deep within the Rocky Mountains, where his misadventures are compounded by a M.A.D. ranger agent and a grizzled, gold-crazed prospector.

The Emerald Duck

46. The Emerald Duck

Air Date: 1983-11-07

Gadget heads for Mexico, where he must stop "The oldest Mayan artifact known to exist," the Emerald Duck, from falling into the hands of a M.A.D. agent -- a Mexican bandit named Macho Miguel. The Emerald Duck is the key to activating a powerful and ancient weapon.

Do Unto Udders

47. Do Unto Udders

Air Date: 1983-11-08

M.A.D. utilizes satellite waves to cause local cows to stop producing milk, forcing consumers to purchase milk from "New Foods Dairy" (a M.A.D. front).

Did You Myth Me?

48. Did You Myth Me?

Air Date: 1983-11-09

A M.A.D. scientist tries to steal an ancient Greek scroll said to hold the secret of turning lead into gold.

A Bad Altitude

49. A Bad Altitude

Air Date: 1983-11-10

Dr. Claw intends to sink most of an island so that his (currently) mountaintop resort will become the only hotel on "M.A.D. Island".

Funny Money

50. Funny Money

Air Date: 1983-11-11

M.A.D. has enlisted the aid of the incarcerated Funny Money counterfeiting gang in a plot to generate millions upon millions of bogus dollars for Dr. Claw to use in his dirty work. Two of the gang's three members manage to escape from prison in order to set up shop, while the last and most talented member, a visually-challenged man named Squint, must be up to the arduous task of bumping off Gadget when he comes to the jail to investigate the break-out.

Follow That Jet

51. Follow That Jet

Air Date: 1983-11-14

Dr. Claw begins making US Airforce jets disappear so that he can create his own private M.A.D. airforce.

Dry Spell

52. Dry Spell

Air Date: 1983-11-15

A M.A.D. agent and his Blue Trolls causes a drought in Metro City by cutting off the city's mountain water resources.

Smeldorado

53. Smeldorado

Air Date: 1983-11-16

Dr. Claw creates a ray that turns gold into smelly cheese, planning to change it back once the government empties Fort Knox of the foul smelling stuff.

Quimby Exchange

54. Quimby Exchange

Air Date: 1983-11-17

Gadget is assigned to protect "Nervous Nick" Defecto, a former M.A.D. agent, from Dr. Claw's wrath. In revenge, Dr. Claw takes Chief Quimby hostage and offers him in exchange for his wayward agent.

Weather In Tibet

55. Weather In Tibet

Air Date: 1983-11-18

Penny teams up with a Tibetan boy to destroy a M.A.D. weather control machine while her uncle blunders around as usual.

Unhenged

56. Unhenged

Air Date: 1983-11-21

Gadget must put a stop to M.A.D.'s latest plot for global domination, which involves the kidnapping of the world's leading solar scientists and coercing them to design and construct a solar-powered heat cannon at the grounds of mysterious Stonehenge.

Snakin' All Over

57. Snakin' All Over

Air Date: 1983-11-22

A M.A.D. agent intends to use his pet snakes to steal a valuable coin collection.

In Seine

58. In Seine

Air Date: 1983-11-23

In Paris a M.A.D. agent uses a robot to rob the rich and famous.

Tree Guesses

59. Tree Guesses

Air Date: 1983-11-24

Dr. Claw has concocted a chemical compound that decomposes wood at an accelerated rate, which he threatens to unleash upon the world's forests in exchange for a hefty ransom.

Birds of a Feather

60. Birds of a Feather

Air Date: 1983-11-25

In Turkey a M.A.D. agent uses his birds to steal a very valuable gemstone from an exhibition.

So it is Written

61. So it is Written

Air Date: 1983-11-28

Gadget arrives in an Arabian country where he is believed to be the prophesied one who will find a long lost treasure cave. Dr. Claw is eager to let his old enemy lead him to the treasure before eliminating him.

Fang the Wonder Dog

62. Fang the Wonder Dog

Air Date: 1983-11-29

Dr. Claw tries to abduct movie star "Fang the Wonder Dog" from the set of his latest film so he can ransom him.

School for Pickpockets

63. School for Pickpockets

Air Date: 1983-11-30

Gadget must foil Dr. Claw's plans to steal his new Gadget watch, and close down the school for pickpockets.

Quizmaster

64. Quizmaster

Air Date: 1983-12-01

A slick game show host mesmerizes contestants when they enter his TV program's sealed "21"-like booth, which is outfitted with hypnotic lights. The contestants are then commanded to rob banks and turn over the stolen loot to Dr. Claw. Gadget investigates, but becomes another victim of the hypnosis.

Gadget in Winterland

65. Gadget in Winterland

Air Date: 1983-12-02

Gadget goes to the Winterland Resort where the world's athletes are gathered for the opening of the Olympic games. Dr.Claw tries to ruin the Olympics by replacing the torch bearer with a M.A.D. Agent and replacing the torch with dynamite. NOTE: This was a re-worked version of the pilot episode "Winter Olympics". Some of the dialogue was re-dubbed to address the purpose of Gadget's mustache, and the standard season 1 opening and ending credits were used.

Gadget in Mini Madness

1. Gadget in Mini Madness

Air Date: 1985-09-30

Professor Dumkopf of M.A.D. unleashes the Linguinis, five little imp-like creatures, on Inspector Gadget's house with the mission of deep-sixing the Inspector.

The Incredible Shrinking Gadget

2. The Incredible Shrinking Gadget

Air Date: 1985-10-01

Professor Dumkopf of M.A.D. is back, this time with a shrink-ray gun he uses repeatedly on Inspector Gadget in an attempt to shrink him into nothingness.

Gadget Meets the Grappler

3. Gadget Meets the Grappler

Air Date: 1985-10-02

The Gadget clan faces one last threat from M.A.D.'s Dr. Dumbkopf, which involves battling his hulking, irascible humanoid assistant named the Grappler. Fortunately, sweets, candies, and ultimately Penny's kindness help in soothing the soul of this misunderstood beast and thwarting Dr. Dumbkopf for the last time.

Focus on Gadget

4. Focus on Gadget

Air Date: 1985-10-07

When a space station orbiting Earth goes silent, Gadget must investigate. Penny and Brain tag along aboard the space shuttle that takes Gadget to his destination, where Penny discovers that the station's soft-spoken HAL-like supercomputer is under the control of two M.A.D. agents, Dr. Null and Dr. Void. Their evil plot involves a giant magnifying glass that can aim and intensify the sun's rays towards Earth.

M.A.D. in the Moon

5. M.A.D. in the Moon

Air Date: 1985-10-08

Using bombs disguised as kewpie dolls, Dr. Claw and his agents, Null and Void, scheme to alter the surface of the moon so that it will resemble the M.A.D. logo.

N.S.F. Gadget

6. N.S.F. Gadget

Air Date: 1985-10-09

M.A.D. gains control of Metro City's banks, by tapping into an orbiting satellite. With the added distraction of "Crazy Gas", a substance that induces hallucinations in their victims, can even Inspector Gadget ever hope to regain control of the city's bank accounts?

Magic Gadget

7. Magic Gadget

Air Date: 1985-10-14

The Great Wambini, famed magician and M.A.D. agent, gives a performance Metro City will never forget -- with the demise of Inspector Gadget as the planned finale.

The Great Wambini's Seance

8. The Great Wambini's Seance

Air Date: 1985-10-15

All the pets in Metro City are being kidnapped, and M.A.D. is the likely suspect. Could the Great Wambini be the key to the case?

Wambini Predicts

9. Wambini Predicts

Air Date: 1985-10-16

The Great Wambini goes to Alpakistan to win the King's diamond-spitting llama by making three accurate predictions. Gadget is sent along to investigate M.A.D. involvement, and ends up playing in the National Floobyball Tournament.

Bad Dreams are Made of This

10. Bad Dreams are Made of This

Air Date: 1985-10-21

Something ominous is inexplicably causing the citizens of Metro City to be beset by unstoppable nightmares.pennys,nightmare,is,that,her,computerbook,falls,in,to,the,hands,of.mad

Ghost Catchers

11. Ghost Catchers

Air Date: 1985-10-22

Dr. Spectrum of M.A.D. invents "Ghost Globules" -- pellets that produce glowing ghostly critters. He plans to sets them loose on Metro City, then offer to sell people a spray that will banish them. Inspector Gadget investigates a costume party while on the trail.

Busy Signal

12. Busy Signal

Air Date: 1985-10-23

Under the guise of a local telephone company, M.A.D. inventor Dr. Spectrum and his goons systemically target the mansions of Metro City's elite neighborhoods and proceed to burglarize them with the dial of a number and with a zap of a teleportation gun to send the loot straight into Claw's hands.penny,is,caguht,and,odered,to,be,sent,to,doctor,claw

The Capeman Cometh

13. The Capeman Cometh

Air Date: 1985-10-28

Corporal Capeman joins Inspector Gadget posing as his assistant while Gadget pursues the notorious ninja.

Crash Course in Crime

14. Crash Course in Crime

Air Date: 1985-10-29

While Gadget trains his new assistant Capeman, Dr. Claw launches a crime spree to celebrate M.A.D.'s anniversary.

Gadget's Gadgets

15. Gadget's Gadgets

Air Date: 1985-10-30

Inspector Gadget and Capeman are both sent to a clinic run by M.A.D. They tell Gadget that they are going to test his gadgets, but in reality they plan to destroy them.

Tyrannosaurus Gadget

16. Tyrannosaurus Gadget

Air Date: 1985-11-04

A M.A.D. agent devises a plot to bring dinosaurs back into the 20th Century so Dr. Claw can crush Metro City, while at the same time killing Gadget's ancestors to ensure he never exists in the present.

Gadget's Roma

17. Gadget's Roma

Air Date: 1985-11-05

Inspector Gadget, Penny, and Brain travel back in time again -- on this occasion, to ancient Rome to prevent Dr. Claw's own time traveler, Thelma Bodkin, from deciphering an ancient mosaic and stealing the treasure it describes.

Gadget's Clean Sweep

18. Gadget's Clean Sweep

Air Date: 1985-11-06

M.A.D. agents travel back in time to 19th-century England to steal the crown jewels and wipe out Inspector Gadget's ancestors, chimney sweeps named Chimney and Char Gadget. Gadget is assigned to follow them back in time and stop them.

Gadget Meets the Clan

19. Gadget Meets the Clan

Air Date: 1985-11-11

Dr. Claw hires a retired mob boss, the wheelchair-bound Great Great Godfather, to assassinate Inspector Gadget.

Gadget and Old Lace

20. Gadget and Old Lace

Air Date: 1985-11-12

Dr. Claw seeks the wise advice of his mentor in destroying Gadget and winds up with two Black Widows who believe assassinating Gadget would be their cup of tea.

Gadget and the Red Rose

21. Gadget and the Red Rose

Air Date: 1985-11-13

Dr. Claw brings gangster Spuds Malone out of retirement to eliminate Gadget with his infamous potato-firing tommy gun "Red Rose".

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Rating

6.9/10

Release Date

1983-09-05

Episodes

86 (2 seasons)

Status

Ended

Cast

Production Companies

DiC Entertainment

DiC Entertainment

Nelvana

Nelvana

FR3

FR3